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Sixteen Years Have Fogged Our Minds
9 years ago
You know those blogs where some nerd thinks that he has something profound and important to say, like his opinions are somehow important enough that he has to share them with the world, but in reality he's a just a sad man looking for approval? Yeah, this is another one of those. But at least I'm honest about it.
The ship encounters a wormhole, and everyone aboard except for Data is knocked out for thirty seconds. They send a probe back to the planet they thought they had detected before the wormhole, and then they continue on their way. But before long, strange things start happening. A plant sample that Dr. Crusher is cultivating shows 24 hours of growth. Data begins acting strangely. Computer logs have been tampered with, transporter logs show 24 hours of extra cell growth, Worf has a broken wrist that’s been mended and no memory of breaking it, and boy is Data ever acting strangely. All the clues point to a missing day, and Data seems to know what’s happening, but he’s not talking.
Five years ago, on an away mission as part of the crew of the USS Victory, Geordi LaForge took part in an investigation into 49 missing Federation colonists. Now, all but two members of that away team are also missing, and the Enterprise is on its way back to that same planet to find out what happened to them. When they get there they find abandoned shuttle craft and torn Starfleet uniforms. Somehow, the missing crewmen and being transformed into aliens, and the same thing is happening to Geordi and his lady friend. Geordi now has to review the logs from the original away mission to find the answers to this mystery before he himself is transformed.
The Enterprise is struck by a mysterious energy wave from an alien ship, and the entire crew gets amnesia. They retain enough knowledge to run the ship, but they have no idea who they are. They’re finally able to get some data from the computer, including their names and their immediate mission. The audience is immediately aware that something is wrong, because the personnel files list a Commander MacDuff as the First Officer and the mission files say that they are at war with a race called the Lysians, and they’re supposed to destroy their command center. But when they discover that the Lysians are about 100 years behind them technologically, they realize that things aren’t adding up. Turns out Commander MacDuff (pictured above with his human shell burned away, revealing his chewy nougat center) is a big fat liar, and a member of a race that really are at war with the Lysians and they just wanted the Enterprise to do their dirty work.
Following a distress call to an uninhabited moon, the Enterprise discovers the remains of a 200 year old starship, the USS Essex. When Troi senses life on the moon, Picard sends an away team down to the planet via shuttle craft. The shuttle crashes, Riker breaks his arm, and O’Brien beams down with pattern enhancers to rescue the away team (why they don’t include pattern enhancers as part of the shuttle’s standard equipment, we’ll never know). Lightning strikes the enhancers, knocking everyone down (a stunt that Marina Sirtis did herself, breaking her tailbone in the process) and the unconscious crewmembers (except Riker) are entered by a trio of little floaty balls of light. Back aboard the Enterprise, the three alien possessed crewmembers take hostages in Ten-Forward, where they claim to be the ghosts of the crew of the Essex and demand that their remains be beamed aboard and given a proper burial so that they can rest.
While offering aid to a damaged Romulan science ship, Geordi and Ro are presumed lost in a transporter accident. However when they wake up back aboard the Enterprise, no one can see or hear them and they have the ability to pass through solid objects. Ro thinks that they’re dead and their ghosts, but Geordi isn’t so sure. And so the two have to solve the myster (there’s that word again) of what happened to them, all while watching their shipmates deal with their deaths and plan their memorial service.
Riker is rehearsing a play aboard the Enterprise where he is playing a mental patient, when weird things start happening to him. People staring at him strangely in the halls, an alien crewmember that he’s never seen before keeps appearing, and a cut on his head that keeps reopening. Then he wakes up to find himself in a mental hospital for real, the mysterious alien is his doctor, and he’s told that he’s insane and his life aboard Enterprise is just a delusion. Then he wakes up on the Enterprise again and is told that the alien mental hospital was just a dream. What’s real and what isn’t? Is he crazy or is he being held prisoner?
Picard, Troi, Data and LaForge are returning from a conference on Earth, traveling via runabout, when strange things begin occurring. Troi notices that the others all seem to freeze for a few seconds, as if being put on pause. One of the runabouts engines fails, drained of fuel, and the logs say that it’s been running continuously for 47 days. Some rotten fruit and some long fingernails later, they figure out that they are encountering pockets of space where time is either speeding up or slowing down. And when they return to Enterprise, they find it trapped in one of these pockets, seemingly during an attack by a Romulan Warbird.
After returning from a bat’leth tournament, Worf starts noticing small changes on the Enterprise. People suddenly appear or disappear during conversations, Data’s eye color changes. As the Enterprise begins to investigate a sensor array close to the Cardassian border that is no longer transmitting data to the Federation, the changes that Worf observes become more pronounced. Suddenly he finds himself married to Counselor Troi, then he’s first officer and Riker is the captain. Cardassian ensigns, Wesley as tactical officer, cats and dogs living together, it’s crazy! They eventually trace the problem to a space anomaly that Worf encountered on the way back to Enterprise, turns out that Worf isn’t crazy, he’s just hopping between alternate universes. They make their way to the anomaly and after an attack from a Bajoran warship, it starts spitting out Enterprises like crazy, all of them from alternate universes. Worf flies his shuttle back into the anomaly, clicks his heels together three times, and before you know it everything is back to normal again?
The Enterprise is investigating a rogue comet, when strange alien artifacts start appearing throughout the ship. Turns out that the comet is actually some kind of alien archive, and it’s been traveling through space for 87 million years. It’s transforming the Enterprise into an alien city, and it’s transforming Data into its queen. Data begins to exhibit several personalities, all of them warning of the arrival of Masaka. When she wakes up, shit is going to go down. So they activate the transformation sequence to create Masaka’s temple, to try to get some dirt on her and summon her so they can convince her to stop turning the Enterprise into an Aztec yard sale. Everyone of Data’s personalities says that Korgano is the only one who can stop Masaka, but that he has stopped chasing her. Picard uses his archeology experience to figure out that Masaka and Korgano are like the sun and the moon, and uses that information to impersonate Korgano and convince Masaka to go back to sleep, which turns everything on the Enterprise back to normal.
In Sickbay, Barclay has diagnosed himself with a fatal illness. Dr. Crusher assures him that he only has some alien flu, and gives him a treatment for it that involves activating dormant t-cells. Meanwhile on the bridge, the crew is testing a new weapons guidance system. One of the torpedoes they fire goes off course, so Picard and Data take a shuttlecraft to retrieve it. Aboard the Enterprise, the crew begins to behave strangely. Barclay is hyper, Troi starts complaining that it’s too cold and dry, Riker can’t concentrate, and Worf is acting extra aggressive and primitive. Worf attacks Troi, biting her on the cheek, and he attacks Dr. Crusher, spitting venom in her face. Three days later when Picard and Data return, they find the Enterprise in shambles, and the crew devolved into various primitive life forms. Riker is a caveman, Barclay is a spider, Troi is some kind of amphibian. Worf (pictured above) is some kind of proto-Klingon, and he’s marked Troi as his mate (hence the biting). Picard and Data figure out what’s going on thanks to Data’s cat, who has devolved into an iguana. Picard, who is devolving into a lemur at this point, has to distract Worf from trying to break into Sickbay to get to Troi so that Data can finish the cure and disperse it to the ship, which he does. In the end, Dr. Crusher names the new disease after Barclay and Troi clears her calendar for the next few days.

Gagh are serpent worms, usually consumed live. Where I come from, we call it bait. Klingons are big on death, so the closer their food is to it the more appealing it is. The appeal of Gagh seems to be not in the taste, but in the feeling of the worms’ death throes in the mouth and stomach. Even when they are eating, they have to be defeating an enemy in some way. From the other Klingon cuisine that we’ve seen, it seems that they’re also big on I-dare-you-to-eat-this foods. They like to prove their bravado by eating things that other species would find repellent. Any Klingons living on Earth in the 24th Century probably enjoy haggis and stinky tofu.
Hasperat is a spicy concoction that resembles a burrito, though it does not appear to contain any meat. Its eye-watering, tongue searing heat seems to be its primary feature. Ro Laren commented once that her father made the spiciest Hasperat that she had ever tasted. She then offered to make it for the leader of the Maquis cell that she was infiltrating at the time, thereby setting him up to be a father figure for her, right before he was gunned down in cold blood by the Cardassians. Spicy food can also be considered a type of I-dare-you-to-eat-this food, but not because of any gross-out factor. It’s almost a test of strength and character, a trial by fire if you will. In a way, I think this represents the Bajoran people very well. They are a deeply religious people, and so they revere tradition. They have a pride in themselves that comes with fighting oppression, and a need to show their strength. But they are also a passionate people, and to me spicy food has always represented a desire for the spice of life.
Plomeek soup is a dish that is probably most famous in Star Trek lore for Spock throwing a bowl of it against the wall in “Amok Time” when he was going through Pon Farr. That Christine Chapel, she never could take a hint.
Who would have thought that the Ferengi and the Klingons would have something in common, namely the eating of live worms. In addition, Ferengi also use a product called Beetle Snuff, which they snort to get a buzz on. I think there’s definitely an effort here to make the Ferengi seem more rodent or troll like. They’re short, they hunch over and cringe a lot, they eat insects, and it rains a lot on Ferenginar so there’s a good likelihood of finding them hiding under bridges for refuge.
A Jumja Stick is an extremely sweet Bajoran confection made from the sap of the Jumja tree. They were often seen carried by people on the promenade on DS9. Chief O’Brien and Nog both had an affinity for them. In a way, I think things that are extremely sweet can say much the same about a culture as things that are extremely spicy, they’re both forms of excess. If spicy food represents passion, then sweet food represents decadence, something that Bajorans might like to show off after the Occupation.
A root vegetable native to the Delta quadrant, its taste was never fully described, only that it was bad. Very, very bad. During the starship Voyager’s trek across the Delta quadrant, their resident guide and self-proclaimed morale officer Neelix introduced them to leola root. He cooked many dishes using the vegetable including leola root stew, leola rice pilaf, leola bark tea, I think he even used leola root to make that coffee substitute that he tried to foist on Janeway. There was even a running gag among fans regarding the number of shuttlecraft that had been destroyed during Voyager’s run that they were making additional shuttles out of the stuff. Thankfully for Neelix, he didn’t return to the Alpha quadrant with the rest of Voyager’s crew. If he had, he would have likely stood trial for crimes against taste buds.
Rokeg Blood Pie is a Klingon dessert, and a favorite dish of the Enterprise-D’s own Lt. Worf. Though not explicitly stated, we can assume that it’s made with blood of some kind. Klingon cuisine seems to feature a lot of blood and organ meat, that is when what they’re eating isn’t still alive. In fact, there’s even a variety of Gagh that’s packed in targ blood. They’re a warrior culture, and blood equals life and death, so there’s some symbolism involved. Or maybe they just have an iron deficiency, who knows.
Religion and wine go together like, well, religion and fanaticism. And since the Bajorans are Star Trek’s go to race for religion allegories, it makes sense that they be given their own wine. The Bajorans have been making it for centuries from fermented kava fruit, so there is a sense of tradition that goes with it. And like seemingly all space-faring races in Star Trek, the first and best reminder of the comforts of home that you bring into space with you is something that can fuck you up.
Always shown in a very phallic looking bottle, that can mean only one thing. It will fuck you up. Of all of the alcoholic beverages on Star Trek, this is probably mentioned the most, going all the way back to the original series. It’s usually referred to as being strong, and seems to have a reputation as a classy drink, enjoyed by civilized peoples. It’s mentioned with reverence, and bottles of it may be saved for years for a particularly special occasion. Basically, if rappers exist in the 24th Century, this is what they will be passing instead of the Courvoisier.
Remember how prohibition in the United States gave organized crime a foothold, what with their illegal bootlegging and such. And then after prohibition was repealed, they moved on to drugs, prostitution, extortion, murder, and all that fun stuff. Well, think of the Dominion as Al Capone and Tulaberry wine as his hooch, it’s how they got their foot in the door so to speak. Grand Nagus Zek sent Quark to the Gamma Quadrant for the purpose of acquiring a large amount of Tulaberry wine, more than the local producers could handle, for the express purpose of getting the attention of the Dominion. Anyone who remembers the last two seasons of DS9 knows how well that worked out*.
From my vast stores of Star Trek knowledge, I surmise that the perfect evening for a Cardassian, after a hard day of oppressing the indigenous population of whatever planet whose resources you’re stealing, would be to curl up on a nice hot rock and drink a glass of motor oil. Kanar may not be motor oil exactly, but it’s black and viscous (at least most of the time) and it’s good for getting well lubricated. Garak drank Kanar when the pleasure chip in his head stopped working. Damar drank Kanar when he was head of the Cardassian Union and the Dominion had him under their thumb. So I guess it’s good for making your forget your troubles.
“It is…it is…it is green.”
The Cuban cigars of alcoholic beverages in the future, in that it is illegal and yet seemingly not that hard to obtain (note: I have never actually attempted to obtain either Cuban cigars or Romulan Ale, so I have no idea exactly how difficult it would be. I’m just having a guess). The drink is highly intoxicating, even for Klingons (who have a notoriously strong constitutions), and resembles the blue stuff that barbershops use to soak combs in. This also appears to be the one drink from the series that is most replicated in the real world. There’s a beer, an energy drink, and several make at home recipes including everything from Bacardi rum to Blue Curacao liqueur. Or if you’re cheap, vodka and blue raspberry kool-aid works nicely.
So if Bajoran Springwine is light and fruity and reminds you of springtime, Klingon Blood wine is dark and heavy and reminds you of war and murder. It’s made of blood after all (whose blood, we’re not sure). And is it any wonder that no Klingon vessel leaves port without a healthy supply of the stuff. Life aboard a Klingon ship is hard. You sleep on a shelf, your clothing is covered in spikes so every time you bump into a wall you hurt yourself, dental hygiene isn’t exactly the greatest, and the threat of death is constantly hanging over your head. So it’s no surprise that your average Klingon might like to get a buzz on every once in a while? Remember that notoriously strong constitution I mentioned earlier? This is where they get it from.
"Drink up, pussy."
Interesting note: the first human to drink bloodwine in the Star Trek universe was Jonathan Archer. Knowing his reputation as a human punching bag, it probably beat up his internal organs and stole their lunch money.
So what are your favorite fictional alcoholic beverages? Come on now, don't be shy, share with the class.
As anyone who knows me longer than 30 seconds can attest, I am a huge Star Trek fan. So I’m afraid that I am cheating a bit here with the format that I’ve established for my ‘Way Too Late’ movie reviews in that I saw this one in the theater when it first came out. But I didn’t have a blog back then, so cut me some slack. With the movie’s release on DVD however, I did recently get to experience the next best thing to seeing it for the first time. Showing it to my father, and fellow Star Trek fan, and my brother-in-law last weekend. You see, my father loved the original series and he always hated William Shatner, so this movie was a win/win for him. Competing with the movie for attention was my two-month-old nephew Jackson. His cuteness made for a close battle, but I’m proud to say that the movie held it’s own. Also in attendance for this viewing: My sister, who hates Star Trek and took the opportunity to tease me about my obsession as well as my nerdly observations (Look, Kirk’s motorcycle doesn’t have an axle!) and my five-year-old daughter, who sat with rapt attention throughout most of the movie. Never have I been more proud of her. Seriously, it almost brought a tear to my eye. *sniff*
Most of us like to imagine that if we lived in the Star Trek universe we would be as suave as Riker, as smart as Data, and as well respected as Picard. But the fact is, we’re all Barclay and we know it. Lt. Reginald Barclay is the socially maladjusted everyman character that the viewers can identify with. He’s the only character on the show to ever use the holodeck for the same thing that all of us would if given the chance, scoring with Deanna Troi. Who can’t relate to that?
It’s Jim Henson’s Next Gen Babies! Returning from an away mission, a transporter accident turns Picard, Ensign Ro, Guinan, and Keiko O’Brien into twelve-year-olds (just their bodies that is, their minds remain the same). And just when you think that that’s too outrageous to be believed, the ship is hijacked by Ferengi pirates. The adults turned kids manage to save the day ala “Home Alone” through trickery and their kidly wiles, and in the end Dr. Crusher manages to reverse the process. Unfortunately though, not before a misunderstanding landed Chief O’Brien on the Federation’s sex offender registry. Because of the error he was later forced to transfer to a broken down old Cardassian space station at the ass end of the galaxy.
So in addition to being the fountain of youth, the transporter can also be a cloning machine. In this episode the Enterprise ventures to a planet where some kind of space thing means that they can only use the transporters every eight years. The last time a Federation ship was there was eight years prior, when Riker was part of the evacuation crew and barely got out. So when they beam down imagine their chagrin when they meet Riker’s double, who never got out and has been living on this abandoned base all by himself for the last eight years. They eventually figure out that it was a transporter accident, and that this double is every bit as much Will Riker as our Will Riker is. Except of course he’s been living the last eight years like Robinson Crusoe in space, he has a problem with authority, and he’s still carrying a torch for Troi. Lieutenant Riker however ends up making the same choice that Commander Riker did, choosing his career or his relationship with Deanna, and takes a post on another starship. He changes his name to Thomas, and later he shaves his beard into a goatee, joins the Maquis and steals the Defiant. Talk about overcompensating for a more successful sibling. Maybe he should have changed his name to Garth Knight.
This is the exact opposite of what happened to Riker in “Second Chances”. Instead of taking one person and splitting them into two, in this episode the transporter took two people and combined them into one. Apparently it’s just really bad at math. It happened like this; Neelix and Tuvok were on some planet picking flowers (honest) and when they beamed up, only one person materialized. He called himself Tuvix, and he seemed to combine the best qualities of both men. He made a good tactical officer, a good cook, he didn’t have a stick up his ass, and he was only half as annoying as Neelix. The crew warmed up to him pretty quickly, with the exception of Kes who was a little disturbed by watching the mashed together corpses of her boyfriend and mentor walking through the corridors of the ship. The Doctor finally figured out how to separate them, much to Tuvix’s dismay. I guess he wasn’t too keen on being murdered, but they went ahead and did it anyway. Afterwards Neelix and Tuvok both agreed to never talk about the time that they were ‘inside each other’.
The granddaddy of all transporter accidents, the model to which all other transporter accidents are compared, occurred during possibly the most famous episode of the original series. During a transporter accident, Kirk, Scotty, McCoy and Uhura are beamed aboard an Enterprise in an alternate universe. In this mirror-universe, the Federation has been replaced by the Terran Empire, a brutal totalitarian state. Where they take what they want, destroying any planet that gets in their way, and murdering your superior is the typical mode of advancement. They did make the female crewmembers wear two piece uniforms though, so I guess no universe is all bad. The mirror-universe would later be used in several episodes on Deep Space Nine, where all the female characters made out with each other, and one episode of Enterprise, where Hoshi became empress of the empire. For obvious reasons, these episodes were among the best of both shows.
This isn’t technically a transporter accident, since it was done on purpose, however it’s pretty cool so I think it bears including. The Enterprise receives a distress call from a transport ship that has been missing for seventy-five years, the USS Jenolan. When they follow the signal they discover a giant sphere, 200 million kilometers in diameter.
For the most part, the holodeck programs that we saw on Voyager were pretty lame. In order to conserve power, they used a lot of communal programs that many people could enjoy at once. Sandrine’s pool hall, Neelix’s resort program, Paris even created a program of a movie theater once. Watching a movie in the holodeck is kind of like playing checkers on your X-Box 360, it’s tremendously stupid. But by far, Fair Haven was the stupid straw that broke the stupid camel’s stupid back. For those of you who don’t know, Fair Haven was a simulation of a 19th Century Irish village. That’s it. The most modern of 24th Century technologies, with the ability to simulate anything, anything at all, and the most entertaining thing that they could come up with was drunken Irish pig farmers playing darts in a pub? Seriously? I can pull random words out of my ass and come up with a better idea than that. How about ‘Monster Truck Dinosaur Party Island’? There, I just made that up and that would have been a thousand times more entertaining than Fair Haven. But I digress. My purpose here is to talk about good programs, not bad.
Over the course of the three Trek series that featured holodecks, we’ve met a few self-aware holograms. But none were as cool as Vic Fontaine. Played by James Darren, Vic was a nightclub owner and lounge singer in 1960’s Las Vegas. He was introduced to the crew of DS9 when his program was given to Dr. Bashir as a gift by his friend Felix. Because of the advanced nature of his program and his ability to read people, Vic became a friend and confidant to many of the crew. He was a cross between a counselor, a bartender and a guardian angel. He gave Odo love advice and helped him win over Kira. He befriended Nog after he lost his leg in the Dominion war, and encouraged him to move on with his life. After that incident, Nog arranged for Vic’s program to run 26 hours a day (the station ran on a 26 hour Bajoran day) and Vic was given the chance to live an almost normal life.
Our very first introduction to the holodeck is during season one of TNG, when Picard discovers a holonovel of his favorite private detective, Dixon Hill. He gets so excited that he calls a senior staff meeting. Let’s think about this for a moment. This is kind of like the captain of an aircraft carrier calling a meeting because he found a waterslide on the lower decks of his ship, and it’s, like, really fun!
Probably the greatest thing about the holodeck is that when you step inside, you can be anybody. You can become a great hero or go on grand adventures, every fantasy can come true. In the case of our favorite socially awkward android, you can become the world’s greatest detective. No, not Batman, the other one, Sherlock Holmes. Data’s interest in Holmes is no doubt related to his interest in becoming more human. Holmes posses a tremendous analytical mind, much like Data, but Holmes is also undeniably human, with human frailties and desires. So it makes sense that Data would want to emulate him. Or maybe he just liked that hat, I don’t know.
Honestly, this had to be the first holodeck program created ever. Something tells me that five seconds after the first holodeck was invented, the first engineer turned to the second and said ‘So, what do you want to do with this?’ and his answer was ‘Be James Bond!’ The action, the glamour, the gadgets, the women, James Bond is designed to be the ultimate male fantasy. So when Julian gets a new secret agent holosuite program, is it any wonder that he seems to spend almost all of his off hours running it, much to his friend Garak’s curiosity. And of course, being the killjoy that he is, Garak has to immediately point out that real spies don’t operate that way, but who cares! God Garak, who the fuck invited you anyway?
This one wasn’t a reoccurring program on the show, but I think it bears mentioning just for the ‘holy shit’ malfunction. Worf, Alexander and Troi are playing Old West on the holodeck while Data and LaForge are monkeying with the ship’s computer, hooking it up to Data’s brain for some reason. The result is (surprise!) a malfunction, in which Data’s brain starts infecting other ship’s systems, including the holodeck. The various holodeck characters start getting replaced with simulations of Data, the safeties get disabled, they can’t end the program, same old song, different tune. Worf manages to defeat the android gunslinger and end the program just after an oddly homoerotic moment featuring Data as the female saloon keeper who’s sweet on Worf, but that’s not even the best part. At the end, Alexander feels upset because he knows that Worf probably won’t want to play the program again (You think?!), but Worf surprises him (and us) by saying that he would. This would be like a father taking his son on a roller coaster, which then catches on fire and flies off the track, nearly killing everybody, and the son says ‘Oh, I guess we can’t go again’ and the father says ‘Ah hell, why not!’ WHAT?! We’ve reached the point now where holodeck malfunctions are so commonplace that the characters don’t even blink, and think nothing of scheduling some more time right after the thing ALMOST KILLS THEIR KID!